Capcom is bringing Resident Evil 7: Biohazard and the RE 2 remake to Apple platforms

Shawn Knight

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The big picture: Capcom is bringing two more Resident Evil games to Apple's ecosystem, starting with Resident Evil 7: Biohazard this summer. The title arrived in early 2017 and revitalized the franchise by taking it back to its survival horror roots. It was the first mainline game in the series to use a first-person perspective and to adopt virtual reality.

Biohazard was generally well received, earning a score of 86 out of 100 on Metacritic. Capcom has sold more than 13.3 million copies to date, but that figure is sure to climb once it arrives on Apple platforms.

Resident Evil 7: Biohazard is due out on iPhone 15 Pro models and all iPads and Macs with Apple Silicon on July 2. It is available to "pre-order" now and is listed as a freebie with in-app purchases. In this instance, that means a limited portion of the base game will be free but you'll have to pay to unlock the full game.

Capcom is also developing a version of Resident Evil 2 for the iPhone, iPad, and Mac that is based on the 2019 remake. The original landed way back in 1998 as a direct sequel to the first Resident Evil game, and leverages the same RE Engine that was used to make RE 7.

Resident Evil Village, the 2021 sequel to Biohazard, found its way to Apple's ecosystem in late 2023. Just today, Capcom announced that Village has surpassed 10 million units sold. It is now the fastest game in the series to reach this milestone, and Capcom said expanded support on devices like the iPhone 15 Pro directly led to increased unit sales.

Cumulative sales across the entire franchise now exceed 157 million units, with Resident Evil 7: Biohazard, Resident Evil 2 Remake, and Resident Evil Village all in the 10 million units sold club.

A Capcom spokesperson told IGN that both new games will support Universal Purchase, allowing users to buy a game once and enjoy it across multiple Apple platforms.

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I’m telling you guys now, once the M-series hits Apple TV…well, Xbox and PS should be very afraid, especially for the non disc models.
I doubt that. Apple will always position their products in a way that they do not cannibalize sales of their other devices. So even if they bring the M class SOC to the Apple TV, they will find ways to gimp that experience so that you get what you paid for. For instance, you may have observed they deliberately kept the storage very low with no way of expanding, or they will cut back on the RAM available. Their message is, if you want to game, get an iPad or Mac.

Assuming Apple do introduce a proper M2 Apple TV, I feel the iGPU may not be enough to power modern titles, and the biggest problem is game availability on the App store. If you ask me, those Windows/ Linux based handheld consoles are bigger threats to consoles. Hence you can tell that MS is also developing a handheld console.
 
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